I just watched Wired's video gallery of its Top 10 User-Created LittleBigPlanet Adventures and I am pleased to announce that I am now seriously excited about this game. Whether the game will actually deliver, however, will depend on how Sony manages the user generated content angle.
For anyone who has been living in solitary confinement since Sony announced the title in March last year, LittleBigPlanet is a community based game that gives players the ability to play, create and share what they build with other gamers. The gameplay itself is very simple: Your character, Sackboy, can run, jump and grab things, and with these skills you must navigate your way through levels. What makes the game unique is the level building editor, which lets players create their own surprisingly detailed levels, which will be as much a part of the game as successfully completing levels.
However, regardless of how intuitive the level editor is, I am not going to commit hours to building levels. The allure of LittleBigPlanet for me is the prospect of an ever-growing, unlimited, crowdsourced world full of new levels that are churned out for free on a constant basis. If Sony can get this aspect right, LitleBigPlanet will be a huge hit.
LittleBigPlanet is due to be released on PS3 on 21 October.